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- 7 Days to Die 2.0 Experimental b294 Patch Notes zum Release von Storms Brewing | 7d2d News Deutsch
7 Days to Die 2.0 Experimental b294 Patch Notes zum Release von Storms Brewing | 7d2d News Deutsch
In diesem Video zu 7 Days to Die erfahrt Ihr das Neueste zum Patch b294 der experimental Version vom 7d2d Storms Brewing Update und dem Release der 7d2d Stable Version 2.0. Neben neuen Pflanzen und Bäumen werden auch 140 neue POIs, sowie eine Biome Progression in 7 Days to Die integriert. Auch neue Zombies wurden hinzugefügt - Desert Plague Spitter und Frostclaw. Der Neue Stürme wurden über ein neuartiges Wettersystem integriert und der Skilltree wurde ebenfalls überarbeitet. Am 30.06. soll dann der Release der Stable Version für PC und Konsolen stattfinden. Auch dedizierte Server für Konsolen sollen dann endlich erschein und echtes Crossplay zwischen PC und Konsole ermöglichen.
► 7 Days to Die experimental b294 Patch Notes & Release Notes
https://community.thefunpimps.com/threads/v2-0-b294-exp-update.43360/
► 7 Days to Die 2.0 Experimental Gameplay Deutsch:
https://www.youtube.com/watch?v=kHNyn_FJGbw&list=PLvaBMmoWafYDm21g6x_akvQssWMlUNh3t
►7 Days to Die 2.0 Release Livestream: https://www.youtube.com/watch?v=m3P5GnF6wn4
►7 Days to Die Developer Stream Zusammenfassung: https://www.youtube.com/watch?v=8r_FWlmTob0
► Discord: https://discord.gg/porkyjones
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Video Summary & Chapters
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Video Transcript
Hello and welcome to another update video to 7 days to die.
There was another patch, namely the 2.0 B294.
There was a patch yesterday or the day before yesterday, yesterday or the day before yesterday, there was the 292.
A lot has been changed. In the 294, that's a little less now.
But I'm still making a video about it, because I wanted to give you some hints.
Namely...
But first we'll do the patch and see what's new.
There's really not much.
And the Funpimps are writing,
294 just became experimental.
That was again sometime last night.
And since 292 was changed,
the visual representation of the animal fragmentation
only shows the particles
and has improved the particles.
So that definitely looks better now.
The Euler is supposed to contain language for Discord functions.
So the Euler was adjusted, the usage conditions when you switch on Discord in the game.
Then the random world generator was improved, in relation to the highways,
to prevent overcuts of POIs in the wilderness.
We have already seen that, both in the live stream during the streamer weekend and in the let's play.
oh, there it was already visible
increased random world generation POI padding
no, that's nonsense, that's not padding, that's padding
I'll just switch, wait, where is translation?
translate, actually
so, random world generation POI padding from tile edges
that's the distance, so padding is a distance
from the individual edges of the different
landscape parts that are rendered in there.
So the distance has been increased.
Then the translation has been updated with new entries.
Permanent Death, so Permanent Death Event drops the player backpack again.
I don't know exactly, that's under changed.
So that's Permanent Death Event drops the player backpack again.
So it's not a permadeath. If I play a permadeath and get my stuff back.
I don't play a permadeath, so I don't know exactly.
But normally it's like that with a permadeath, that the backpack is gone and the character is reset to zero.
So why does the character get the backpack back? That doesn't make sense.
Or does it make sense? Feel free to write it in the comments.
Then updated robotic turret shells max range and effective range to match robotic turret ammo due to automatic detection range.
So you have the robotic turret ammunition, or the turrets, the maximum range and the effective range adapted to also keep the range of the robotic turret ammunition.
to stop it
due to automatic detection
range
so if the range
or within the range, you can improve it
you can upskill the robotic towers
so they get a higher range
I think it's always 2 meters, 14, 16, 18, 20