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  7. 'Real Life is Boring': Why I Quit Video Gaming and How it Changed My Perspective on Entertainment

'Real Life is Boring': Why I Quit Video Gaming and How it Changed My Perspective on Entertainment

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Discover one gamer's journey of quitting video gaming and realizing the value of real life experiences. Learn how excessive gaming can be seen as a waste of time and how it's like building dreams on puffs of air that disappear. Find out the lessons learned from being absorbed in an imaginary world and how it changed their perspective on leisure activities.
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Video Summary & Chapters

0:00
1. The Allure of Video Games 🎮
Exploring the captivating nature of video games and their immersive qualities.
0:38
2. Reflecting on Time Spent ⏳
Contemplating the perceived value of entertainment and leisure activities in hindsight.
1:45
3. Escaping into Games 🕹️
Acknowledging the allure of escapism through gaming and the struggle to resist its pull.
3:00
4. Simplicity in Gaming vs. Real Life 🌈
Contrasting the structured simplicity of video games with the complexities of real life.
5:14
5. Orderliness in Games vs. Real Life 🔄
Comparing the closed system of video games with the endless variables of real-world experiences.
7:33
6. Eternal Game of Real Life 🌍
Highlighting the enduring nature of real-world rewards and the ongoing journey of life.

Video Transcript

0:00
I've spent a lot of time playing computer games, video games,
0:06
which when I look back on those many hours,
0:14
when I was in those hours, it really seemed like the most fun thing.
0:19
I was absorbed, I was dedicated, I was immersed,
0:24
I was putting all my energies into achieving some task,
0:29
and then I would be rewarded when I achieved it.
0:35
But then looking back at that time,
0:39
it's very easy to see that as being mostly a waste of time.
0:46
I don't dismiss all entertainment and leisure activities
0:50
as being entirely a waste.
0:52
There's a value, but when I look at the number of hours,
0:58
the whole day sometimes that I spent absorbed in some imaginary project.
1:07
It really is like clouds.
1:10
It's like building dreams on puffs of air that then disappear.
1:18
All the worlds I conquered and the castles I built and the stories that I lived
1:26
and it's all in this imaginary ether that adds nothing or a very small amount relative to the time it takes.
1:40
It adds a very thin reward to my real life.
1:46
And this is one of the big, escapist
1:52
vices which I thankfully, I'm no longer engaged in,
1:58
but I do sometimes feel this pull
2:04
to dive back into a game.
2:08
And I don't rule it out that I will never play again.
2:11
I might go into a little dive into a little hole
2:15
for a day or two, you know, at some point and just allow myself to have that escape. But it's very
2:21
dangerous whole because it's just consumed so much time. And looking back, it's, I'm amazed that
2:29
I had that much time. And now I can't so easily find such time and wish that perhaps I had used
2:39
some of that time differently. But what is it about this pull? There's something about it that
2:49
that's calling me and when I think about the call to dive into a game, I think one one of the
3:00
things that was very attractive about the game is the way that it simplifies everything.
3:08
Now, a game is a system of challenges and rewards, which is very pleasant to engage in.
3:18
We work and struggle through the challenges and then receive the rewards.
3:25
The challenges are relatively easy since don't have to leave the computer or the TV.
3:31
and the rewards are similarly small. It's all just blinking lights and the way
3:41
the lights line up makes us happy. But there's something about that that is very
3:49
appealing. This kind of simple cartoonish bright clear colorful. There's
4:04
life, real life is so much the opposite of that where so much in the real world is
4:13
awkward, undefined, unclear, challenges are unclear, rewards are often unclear, and
4:23
especially delayed. Whereas in a game you can have these nice colorful clear
4:33
buttons and you press some buttons you make some choices you move around in
4:40
this colored cartoon world and then you get the flashing lights and the colorful
4:50
badges that tell you what you have achieved. It's very orderly too. It's a
5:02
closed system where the game is designed with only certain variables, only certain factors
5:13
are included.
5:14
And everything else is out of the picture and I can simply focus on this limited set of
5:23
clearly defined factors.
5:25
Whereas in real life, there is really no limit on all the variables that could be involved.
5:32
We can learn to focus on the core factors, but there's still so much always noise and
5:40
there's imperfections and variations.
5:47
And so I find that that call to simplicity and clarity seems to be part of what attracts
5:55
me to that world. So sometimes I like to think of how I can possibly apply that to real
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