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  7. The History of Pinball Part 2: The Rise of the Solid-States

The History of Pinball Part 2: The Rise of the Solid-States

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English
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Video by: Bralex
In this video, we go through pinball's history from where we left off in the late 70's through the rapid advancement in the 80's. In this time, we see the shift from Electromechanical pinball machines (EM's) to the use of Solid-State (SS's) Special video credits go to the following. If you wanna see more detailed videos/gameplay for individual machines, I highly recommend checking these guys out For Amusement Only e.V. - Flipper- und Arcademuseum Seligenstadt, London Pinball, Doug's Home Arcade Collection, Cagey Cretins, Dr. Dave's Pinball Restorations, PAPApinball, Long Island Retro Gaming, Jeffrey Rank, Chris Hibler Pinball, GRC Pinball Official, Tomyelectronic, John's Arcade Game Reviews & Tech, Kelly Corcoran, Intuitiv Spielen und Verbinden, Eddie Cramer, SeeburgSam, CGR Publishing, tattyadams, Sylvain Simard, The Crow Continuum, Pinsation, Pinball Reviews, PinballHelp, muckman2001, AoFparson, Basileous Productions, Carls493, brutalmoose Also, this whole project couldn't be possible without great resources like The Pinball Compendium series by Michael Shalhoub, IPDB, and Pinside. Highlighted Tables 1.The Atarians (Atari) 2.Freedom (Bally) 3.Hot Tip (Williams) 4.Rodeo (Sega) 5.Space Mission (Williams) 6.Capt. Fantastic and The Brown Dirt Cowboy (Bally) 7.Supersonic (Zaccaria) 8.Bigfoot (Bally) 9.Mata Hari (Bally) 10.Millionaire (Sega) 11.Woman-Lib (Sega) 12.Winter Sports (Zaccaria) 13.Disco Fever (Williams) 14.Eight Ball (Bally) 15.Phoenix (Williams) 16.Orbit 1 (Hankin) 17.FJ (Hankin) 18.Paragon (Bally) 19.Black Velvet (Game Plan) 20.Flash (Williams) 21.Stellar Wars (Williams) 22.Superman (Atari) 23.Hercules (Atari) 24.Sharpshooter (Game Plan) 25.Genie (Gottlieb) 26.Gorgar (Williams) 27.Firepower (Williams) 28.The Amazing Spider-Man (Gottlieb) 29.Pinball Lizard (Game Plan) 30.James Bond 007 (Gottlieb) 31.Black Knight (Williams) 32.Xenon (Bally) 33.The Empire Strikes Back (Hankin) 34.Eight Ball Deluxe (Bally) 35.Fireball II (Bally) 36.Fathom (Bally) 37.Locomotion (Zaccaria) 38.Black Hole (Gottlieb) 39.Centaur (Bally) 40.Elektra (Bally) 41.Hyperball (Williams) 42.Orbitor 1 (Stern) 43.Haunted House (Gottlieb) 44.Le King (Jeutal) 45.Devil’s Dare (Gottlieb) 46.Caveman (Gottlieb) 47.Varkon (Williams) 48.Soccer Kings (Zaccaria) 49.Baby Pac-Man (Bally) 50.Time Fantasy (Williams) 51.Rat Race (Williams) 52.Time Machine (Zaccaria) 53.Firepower II (Williams) 54.Amazon Hunt (Gottlieb) 55.Farfalla (Zaccaria) 56.Af-Tor (Wico) 57.Space Shuttle (Williams) 58.Robot (Zaccaria) 59.Brave Team (Inder) 60.Sorcerer (Williams) 61.Clown (Zaccaria) 62.Comet (Williams) 63.Cyclopes (Game Plan) 64.High Speed (Williams) 65.Raven (Premier) 66.Super Star (Recreativos Franco) 67.Grand Lizard (Williams) Thanks for coming back for part 2. Part 3 will probably take about as long as part 2 did, which could be quick I wasn't really keeping track.
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Video Transcript

0:00
whoa whoa whoa
0:02
wait a minute
0:04
this is part two of the pinball history
0:07
don't watch this one until you've seen
0:09
part one for that juicy juicy context
0:13
anyway let's just get right into it
0:15
we're just gonna get right back where we
0:16
left off last time with those big
0:18
changes i was talking about pinball was
0:20
about to go through what is probably the
0:22
most important metamorphosis ever move
0:25
over butterfly that shift was the change
0:27
from electromechanical pinball machines
0:29
to the sleek new solid-state technology
0:32
this new solid-state technology or ss as
0:35
we'll be referring to them from now on
0:36
were different in that everything was
0:38
controlled by a series of microchips
0:40
instead of ems which were controlled by
0:41
reacting to individual bells and
0:43
whistles this allowed ss's to be way
0:45
more sophisticated and complicated as
0:46
they could do more and keep track of
0:48
what's going on
0:49
nobody knows for certain what the first
0:51
ss pinball machine was it could have
0:53
been micro games spirit of 76 or it
0:56
could have been allied leisure's
0:57
dinomite but it doesn't matter because
1:00
neither of them sold very well
1:02
more importantly our main characters
1:04
williams and bali had been quietly
1:05
working on their own ss technology
1:08
behind the scenes meanwhile gottlieb
1:10
would dig their heels in the ground and
1:11
refuse to move on to the new tech
1:13
thinking we don't gotta change we've
1:15
been doing the same thing for forever
1:17
and everyone loves it this new just a
1:19
fad people will get over it
1:22
this was a mistake the company would
1:23
never recover from
1:25
there was probably a big push in the
1:27
industry to move to ss because the new
1:29
video arcade games very suddenly and
1:31
very rudely upended the pinball scene
1:34
nobody wanted to play pinball not when
1:36
donkey kong was around atari's founder
1:38
nolan bushnell said himself that he
1:40
planned to replace the stinky old
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