Pinball Video Games in the Twentieth Century
For a long time, pinball video games had a terrible reputation. It's a genre that's very difficult to do well, and yet many people thought it was a very easy way to knock out a quick game. There were those, however, who gradually built up the genre making gradual improvements over the years. This is that story.
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Video Transcript
quick heads up before I get started this
whole video is about pinball video games
and a lot of them especially the earlier
ones weren't particularly shy about
flashing the whole screen in high
contrast I mean it's pinball games
there's going to be flashing lights so
just a heads up if you're sensitive to
that kind of thing also one segment in
this video uses anaglyphic 3D that's the
red blue 3D glasses so you might want to
have a pair of those handy and I'll let
you know when to put them
on I'm going to let you in on a little
secret physics is hard when you were in
school you probably had some Physics
classes that taught you a few basic
equations and maybe performed a few
experiments to demonstrate that behavior
in real life one of the most common
things to see is the parabolic Arc of a
launched object you apply this much
force at this angle to an object of this
Mass sending it traveling upward
as gravity is pulling it downward at 9.8
m/s squared and if you took some
University Physics you might have added
in a little bit of vectoring and outside
forces to that some wind or drag this
kind of artillery calculation was one of
the very first applications for
mechanical calculators but the thing is
that kind of calculation doesn't really
reflect reality you're not always going
to get the exact same amount of force
imparted to the object it can tumble or
spin in Flight the shape of the object
changes how it behaves the Earth isn't a
perfectly featureless flat plane with
constant acceleration in the same Vector
there's going to be variation and as a
person who's accustomed to that kind of
thing you'll come to expect certain
consistently inconsistent results it's
easy to know generally what should
happen but you also know it shouldn't
happen perfectly every single time you
you can account for a lot more variables
in your calculations of course but that
makes the calculations harder to do and